Introduce myself
Workshop style, apologies, ask for help
Introduce each other
Super fast demo
Explain konduktiva infrastructure
Install node, vim, tmux
Install libraries
Check whether a startup.scd is necessary on mac
Explain interactive programming in JavaScript
Explain some basics in JavaScript
Explain konduktiva usage within infrastructure
Explain konduktiva from hiphop example
Explain how konduktiva works under the hiphop example
Explain how to use deeper parts of konduktiva
Explain how to extend konduktiva
Explain something about Geometries.js
/*
This is an example startup file. You can load it from your startup file
(to be found in Platform.userAppSupportDir +/+ "startup.scd")
*/
(
s.reboot { // server options are only updated on reboot
// configure the sound server: here you could add hardware specific options
// see http://doc.sccode.org/Classes/ServerOptions.html
s.options.numBuffers = 1024 * 256; // increase this if you need to load more samples
s.options.memSize = 8192 * 32; // increase this if you get "alloc failed" messages
s.options.numWireBufs = 64; // increase this if you get "exceeded number of interconnect buffers" messages
s.options.maxNodes = 1024 * 32; // increase this if you are getting drop outs and the message "too many nodes"
s.options.numOutputBusChannels = 2; // set this to your hardware output channel size, if necessary
s.options.numInputBusChannels = 2; // set this to your hardware output channel size, if necessary
// boot the server and start SuperDirt
s.waitForBoot {
~dirt = SuperDirt(2, s); // two output channels, increase if you want to pan across more channels
~dirt.loadSoundFiles; // load samples (path containing a wildcard can be passed in)
// for example: ~dirt.loadSoundFiles("/Users/myUserName/Dirt/samples/*");
// s.sync; // optionally: wait for samples to be read
~dirt.start(57120, 0 ! 12); // start listening on port 57120, create two busses each sending audio to channel 0
// optional, needed for convenient access from sclang:
(
~d1 = ~dirt.orbits[0]; ~d2 = ~dirt.orbits[1]; ~d3 = ~dirt.orbits[2];
~d4 = ~dirt.orbits[3]; ~d5 = ~dirt.orbits[4]; ~d6 = ~dirt.orbits[5];
~d7 = ~dirt.orbits[6]; ~d8 = ~dirt.orbits[7]; ~d9 = ~dirt.orbits[8];
~d10 = ~dirt.orbits[9]; ~d11 = ~dirt.orbits[10]; ~d12 = ~dirt.orbits[11];
);
};
s.latency = 0.3; // increase this if you get "late" messages
};
);